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NUA: Emerging Technology (DAT406) 2019/20
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Course data
General
GAD - Emerging Technologies - Module Brief
Announcements
Instructions for importing Unity projects
Ardity Unity Package
Assignment - DEADLINE 14th May 2020 @ 6pm Beijing (11am GMT)
Session 1 - Module Overview
Session 1 - Lecture Slides
Session 1 - Worksheet
Lecture 1 - Video
Industry Example: JS Joust
Industry Example: Line Wobbler
Industry Example: The Zeppelin Game
Session 2 - Introducing Unity
Session 2 - Lecture Slides
Session 2 - Worksheet
Lecture 2 - Video
Session 3 - Unity 2D
Session 3 - Lecture Slides
Session 3 - Unity Project
Session 3 - Worksheet
Lecture 3 - Video
Polish In Games: Juice It Or Lose It
Session 4 - Unity 3D
Session 4 - Lecture Slides
Session 4 - Unity Breakout
Session 4 - Worksheet
Lecture 4 - Video
Extra Credits: The Real Core Loop - What Every Game Has In Common
Session 5 - Introducing Arduino
Session 5 - Lecture Slides
Lecture 5 - Video
Session 5 - Worksheet
Session 6 - Using Arduino In Unity
Session 6 - Lecture Slides
Ardity Demo Assets
Lecture 6 - Video
Ardity Example - Arduino Code
Read Analog Example - Arduino Code
Read Digital Example - Arduino Code
Session 7 - Game Design For Emerging Technologies
Session 7 - Lecture Slides
Lecture 7 - Video
Extra Credits: Introduction To UX Design
Extra Credits: Affordances - How Design Teaches Us Without Words
Extra Credits: Accessibility - The Curb Cut Effect
Session 8 - Using Arduino In Unity (continued)
Session 8 - Turret Game
Session 8 - Lecture Slides
Lecture 8 - Video
Session 9 - Reviewing The Use Of Emerging Technologies
Session 9 - Lecture Slides
Lecture 9 - Video
Extra Credits: Pokemon GO - Designing For The Real World
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Course info
NUA: Emerging Technology (DAT406) 2019/20
Course Leader:
Andrew Prior
Course Leader:
Andrew Sargeant
Teacher:
Loren Britton
Teacher:
Gianni Corino
Teacher:
Li-e Zhao
Skill Level
:
Beginner