This course provide Train the Trainer training on Race and Cultural Diversity Awareness through provision of a breadth of learning materials and resources.
- Course Leader: Zoe James
- Teacher: Katie Mcbride
- Teacher: Chris Pac-Soo
This course provide Train the Trainer training on Race and Cultural Diversity Awareness through provision of a breadth of learning materials and resources.
This course provide Train the Trainer training on Race and Cultural Diversity Awareness through provision of a breadth of learning materials and resources.
Empowering participants with the knowledge, tools, and passion to drive change. Over ten weeks, this course prepares learners to be proactive, informed, and influential in tackling environmental challenges, creating champions for a sustainable future.
In this module you will use speculative design approaches (practices such as design fiction, critical fabulation and imaginary media) to explore and critique the implications and applications of ‘emerging technologies’. This term includes technologies that have been developing for some years but are now ‘emerging’ into mainstream usage, and technologies at the very cutting-edge of research and development – things that are becoming possible; or things that are not-yet possible (but soon will be – for example, science fiction).
This module introduces you to creative coding practices covering a variety of topics, from computer-driven design to generative animations, working with media objects and building interactive experiences from the ground up. Learners will be introduced to the foundations of creative programming from a visual perspective and a range of creative coding strategies will be explored in depth, using the p5.js programming framework, with the view of creating technically, aesthetically and conceptually sophisticated applications. Previous programming experience will be extended into more advanced topics through experimentation with a wide range of tools that form part of modern integrated development environments. Technical and conceptual skills will be developed in order to experiment and innovate with live media systems, interactive computing and audiovisual technologies. With a view toward creating interactive artworks and software-mediated experiences, students will be guided through the use of computer programming as a medium for creating engaging digital experiences that show elements of real-time transformation, interactivity and responsiveness.
A page for clinical supervisors to access the information and resources they need to support their supervision of DClinPsy trainees from the University of Plymouth.
A series of workshops for businesses interested in becoming an accredited B Corp.
Level 3 assumes that you have completed Level 2 or have a good pass at GCSE. The course builds and expands upon those structures/tenses covered at level 2, thus providing the student with a wider range of grammar and lexis. The course will develop speaking, writing, reading and listening skills, thereby enabling the learner to communicate more proficiently in a variety of real-life situations abroad. Students will be exposed to the target language as much as possible in class, together with a range of authentic materials and references to French culture, both past and present.
The University of Plymouth welcome you to the ePortfolio (supported) Route; we will be your host for this journey. The ePortfolio has been designed to enable recognition of experienced advanced practitioners, working clinically in advanced practitioner roles. The route provides structure for the development of an ePortfolio, to demonstrate knowledge, skills and experience in advanced practice. It also provides opportunity for practitioners to reflect on their learning and development, and to identify areas for further development.
Empowering participants with the knowledge, tools, and passion to drive change. Over ten weeks, this course prepares learners to be proactive, informed, and influential in tackling environmental challenges, creating champions for a sustainable future.
Discover how to use multisensory mental imagery to build motivation, plan actions, and strengthen confidence. This self-guided course uses innovative multimedia teaching techniques to help you understand how functional imagery training works and what makes it so effective.
This module aims to explore the dynamic changes in key sectors of creative practice that are brought about by the impact of new media technologies.
The goal for this module is to create an interactive systems prototype in the form of a physical game. A physical game is a game that uses physical material for the player to interact with it (for example board game or card game). This can use material such as; game pieces, cards, game board.