
A page for clinical supervisors to access the information and resources they need to support their supervision of DClinPsy trainees from the University of Plymouth.
- Course Leader: Ben Green
A page for clinical supervisors to access the information and resources they need to support their supervision of DClinPsy trainees from the University of Plymouth.

A page for clinical supervisors to access the information and resources they need to support their supervision of DClinPsy trainees from the University of Plymouth.
This course is enable the care home staff to be able to design person centred nutrition care plans for residents at risk of malnutrition. For the fortified food training will include person-centred care , identification of nutrient dense ingredient options, tailoring and personalisation of fortified food to dietary cultural and religious preferences. A list of recipes and possible ingredients for fortification will also be provided alongside the training.
'In this module you will use speculative design approaches (practices such as design fiction, critical fabulation and imaginary media) to explore and critique the implications and applications of ‘emerging technologies’. This term includes technologies that have been developing for some years but are now ‘emerging’ into mainstream usage, and technologies at the very cutting-edge of research and development – things that are becoming possible; or things that are not-yet possible (but soon will be – for example, science fiction).
'This module introduces you to creative coding practices covering a variety of topics, from computer-driven design to generative animations, working with media objects and building interactive experiences from the ground up. Learners will be introduced to the foundations of creative programming from a visual perspective and a range of creative coding strategies will be explored in depth, using the p5.js programming framework, with the view of creating technically, aesthetically and conceptually sophisticated applications. Previous programming experience will be extended into more advanced topics through experimentation with a wide range of tools that form part of modern integrated development environments. Technical and conceptual skills will be developed in order to experiment and innovate with live media systems, interactive computing and audiovisual technologies. With a view toward creating interactive artworks and software-mediated experiences, students will be guided through the use of computer programming as a medium for creating engaging digital experiences that show elements of real-time transformation, interactivity and responsiveness.
This area is the introductory area for students enrolled on the MRes Scientific Diving programme to allow preparation for their HSE SCUBA course in the early part of the year.
Reflexive Design aims to develop your design process and improve your portfolio. Through multiple talks, workshops and tutorials, you will work in a group to make a creative and playful experience using Figma. Your project should respond to, and augment, a chosen location.
This module aims to explore the dynamic changes in key sectors of creative practice that are brought about by the impact of new media technologies.
The goal for this module is to create an interactive systems prototype in the form of a physical game. A physical game is a game that uses physical material for the player to interact with it (for example board game or card game). This can use material such as; game pieces, cards, game board.
A toolkit to support enhancing student engagement created by Danielle Bishop, Richard Parkman, Wai Mun Lin and Fa Wang with funding from QAA.