- Course Leader: Ian Holt
- Teacher: Hazel Cowls
- Teacher: Chloe Dyer
- Teacher: Margaret Fisher
- Teacher: tamsyn henvest
- Teacher: Ally James
- Teacher: jennifer lovell
- Teacher: julie mccoy
- Teacher: Linda Murray
- Teacher: Sarah Myers
- Teacher: Suzanne Robinson
- Teacher: Zofia Sabik
- Teacher: Elza Shany
Search results: 7
- Course Leader: Ian Holt
- Teacher: Hazel Cowls
- Teacher: Chloe Dyer
- Teacher: Ally James
- Teacher: jennifer lovell
- Teacher: Linda Murray
- Teacher: Sarah Myers
- Teacher: Suzanne Robinson
- Teacher: Zofia Sabik
- Teacher: Elza Shany
This module introduces you to creative coding practices covering a variety of topics, from computer-driven design to generative animations, working with media objects and building interactive experiences from the ground up. Learners will be introduced to the foundations of creative programming from a visual perspective and a range of creative coding strategies will be explored in depth, using the p5.js programming framework, with the view of creating technically, aesthetically and conceptually sophisticated applications.
Previous programming experience will be extended into more advanced topics through experimentation with a wide range of tools that form part of modern integrated development environments. Technical and conceptual skills will be developed in order to experiment and innovate with live media systems, interactive computing and audiovisual technologies .With a view towards creating interactive artworks and software-mediated experiences, students will be guided through the use of computer programming as a medium for creating engaging digital experiences that show elements of real-time transformation, interactivity and responsiveness.
- Course Leader: James Sweeting
- Teacher: Chris Booth
- Teacher: Teodora Fartan
- Teacher: Andrew Prior
This module aims to explore the dynamic changes in key sectors of creative practice that are brought about by the impact of new media technologies.
- Course Leader: James Sweeting
- Teacher: Chris Booth
- Teacher: Mengyang Fang
- Teacher: Teodora Fartan
- Teacher: Hedy Hurban
- Teacher: Andrew Prior
- Teacher: Ning Xiao
In this module you will use speculative design approaches (practices such as design fiction, critical fabulation and imaginary media) to explore and critique the implications and applications of ‘emerging technologies’. This term includes technologies that have been developing for some years but are now ‘emerging’ into mainstream usage, and technologies at the very cutting-edge of research and development – things that are becoming possible; or things that are not-yet possible (but soon will be – for example, science fiction).
- Course Leader: James Sweeting
- Teacher: xuancheng cui
- Teacher: Andrew Prior
- Teacher: George Simms
- Teacher: Ziqiao Wang
Reflexive Design aims to develop students' specific design concepts and improve their design portfolio. Through multiple sessions of group tutorials, student groups are asked to make playable experiences and spaces based on the game engine.
- Course Leader: James Sweeting
- Teacher: Rebecca Miller
- Teacher: Andrew Prior
- Teacher: Pete Jiadong Qiang
- Teacher: George Simms
The goal for this module is to create an interactive systems prototype in the form of a physical game. A physical game is a game that uses physical material for the player to interact with it (for example board game or card game). This can use material such as; game pieces, cards, game board.
- Course Leader: James Sweeting
- Teacher: Rebecca Miller
- Teacher: Andrew Prior
- Teacher: Zhihua Qu
- Teacher: George Simms
- Teacher: Ziqiao Wang